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AHA! Tantrum · iCalm Galaxy

AHA!Tantrum

A build-and-play galaxy adventure that lets children rehearse calming skills at the exact moment play becomes emotionally difficult.

Role
Design Lead
Team
MEandMine
Year
2021
A mother and child laughing together while playing iCalm Galaxy
Emotional learning, disguised as a game worth replaying.

Make emotional regulation feel like play—not a lesson wearing a costume.

iCalm Galaxy is an educational board game for children ages 4–7. A rescue story, hands-on making, and repeated play combine STEAM learning with social-emotional learning so children can recognize big feelings and practice what to do next.

40
scenario cards
6
basic emotions
9
calming skills
The complete iCalm Galaxy product system arranged on a green surface
A story, a build, a balancing game, and nine ways to recover.

“Play before education.”

Designing frustration on purpose.

Most emotion-learning products felt more educational than fun. The balancing UFO adds the tension of a real game: every new alien makes the platform less stable, and a fall can trigger genuine frustration.

That emotional peak is the interaction. Instead of ending the game, it prompts children to pause, choose a calming skill, and return to the rescue together.

Animated demonstration of alien pieces falling from the wobbling UFO
01 Wobble → frustration → recover → try again
Animated Calming Orb revealing Sensi’s face when blown on
Close-up of Sensi and iCalm Galaxy game pieces

Hide & See turns a breath into a reveal.

The soft orb gives children a tangible place to practice all nine calming skills. When a strong feeling appears beyond the game, they can bring it to a quieter space and use the same ritual independently.

  1. 01
    Blow

    A slow, deliberate breath begins the calming action.

  2. 02
    Reveal

    Sensi’s hidden face appears as a small moment of surprise.

  3. 03
    Reset

    Attention shifts, creating room to re-enter the moment.

Read · Build · Play

The learning loop is carried by three different kinds of engagement, each giving the next one more meaning.

  1. iCalm Galaxy story cards, book, and emotion-learning materials
    01

    Read

    Kids enter a galaxy rescue story and meet alien characters overwhelmed by six basic emotions.

  2. Open iCalm Galaxy mission package with build materials
    02

    Build

    The mission package becomes a set of space-themed projects sized for the motor skills of ages four to seven.

  3. A child laughing while playing the finished iCalm Galaxy balancing game
    03

    Play

    The completed build turns into a reusable balancing game, reinforcing calming skills through tactile repetition.

Observe the emotion, then redesign the moment around it.

As Design Lead, I worked with MEandMine’s content team and illustrator through prototyping, family usability tests, iteration, sourcing, DFM, and production proofing.

A family testing an early iCalm Galaxy game prototype
Family usability test · observe first, interview parents after

Designing for two audiences

Children reveal the truth through play. Parents reveal it through reflection.

During sessions, I tracked where children reached an emotional peak, what pulled them back in, and which moments families enjoyed together. Parent interviews added the purchase and learning perspective without interrupting play.

Customer journey map compiled after iCalm Galaxy usability testing
Customer Journey MapTurning observed emotional peaks into shared design evidence for the team.

Iteration

From a form that looked like a spacecraft to one that played like a game.

Paper, cardboard, and laser-cut studies tested balance, assembly, safety, and manufacturing tolerance. The final symmetric UFO wobbled more delightfully, cost less to control in production, and was simpler for young children to build.

  1. Early paper studies for the iCalm Galaxy UFO

    01Paper study

  2. Cardboard and foam prototypes for the balancing mechanism

    02Cardboard mechanism

  3. A sequence of UFO form prototypes from asymmetric to symmetric

    03Symmetric UFO

A learning product that earned a place in homes, stores, and the press.

  • Amazon’s Choice on Amazon US
  • Recommended by Drew Barrymore
  • Featured on CBS 17 “My Carolina”
  • Sold through eslite bookstores in Taiwan
Drew Barrymore presenting iCalm Galaxy during an Amazon Live segment
01

Drew Barrymore

Selected for her 2021 holiday top-gift roundup.

iCalm Galaxy displayed during a CBS 17 My Carolina segment
02

CBS 17 · My Carolina

Featured in a back-to-school trends segment.

iCalm Galaxy on display in an eslite bookstore
03

eslite · Taiwan

Stocked by Taiwan’s largest bookstore chain.

“My boys have not stopped playing since we got it.”

— Lindsey Heinemann, parent

Frustration can be a rehearsal for recovery.

The UFO works not despite making children frustrated, but because it creates a safe, shared version of that feeling. The strongest learning moment begins at the wobble—when the design helps a child pause, regulate, and choose to try again.