What
interactive toy car with different combos

CAR.GO is composed of two parts: the car and the cargo.

The car is powered up by loading the cargo.

The battery is embedded in the cargo.

iron plates on the bottom allow the cargo to be snapped onto the car.

Different cargo options to choose from.

Why
interactive • flexible • active
Cars have remained popular toys since they were invented in the early 1900s. I wanted to add some twist to enrich the fun of this long-time classic.
interactive fun
Instead of powering up the car with an ordinary switch, the play starts when you load your cargo. As if you are ready for the trip. This creates a more straightforward and fun way to start your play.

flexible
By selecting different combos, the user has the flexibility of creation.



active play
Kids can chase CAR.GO around, stop it and change different cargos anytime. This self-turning car also allows users to set up obstacles or tracks, and come up with tons of ways to run around and enjoy active fun.

How
CAR• CAR.GO • GO

3 Steps



Mechanism
The wires in the battery box are attached to two iron plates. When the cargo is snapped to the strong magnets on the car, the circuit will power up the car's wheels and headlights. Take the cargo off to stop the vehicle.

Users can also put a small piece of paper between the iron plates and strong magnets if they want to display CAR.GO assembled.

Marketing

Process
my design process
disassemble and research on market self-turning toy car's mechanism

wire for my design


the cargo, aka battery box





prototyping to try out mechanism


testing mechanism
3D model and render




