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Industrial Design · 2022

FFFinet

A fun, foldable fishnet that travels wherever you do.

Role
Industrial Designer · Personal Project
Timeline
2022
Team
Not yet documented
Tools
Not yet documented

01 / Context

FFFinet (Fun, Foldable Fishnet) is a portable fishnet for outdoor enthusiasts in cities like Taipei, where nature spots are often accessible only by scooter or public transit. Made from bendable wire, it folds flat to pocket size and uses any stick found by the river as its rod — eliminating the need to carry bulky equipment.

02 / Problem & Vision

The challenge

In Taipei, many riverside nature spots are accessible by scooter or MRT but not by car. Carrying a full-sized fishnet on a scooter is awkward and creates a safety hazard. Existing fishnets assume you drive. I wanted to design one that genuinely travels with you.

Design vision

Remove the rod from the design entirely — and let the river provide it. The best portable tools should be as natural and minimal as the experiences they enable.

03 / Key Interactions

01

Bendable Wire Frame

The net frame is made from bendable wire, allowing it to be twisted closed into a flat, pocket-sized form and opened back to full shape when needed. No rigid components means no awkward bulk.

02

Universal Clamp System

A stainless-steel spring clamp with rubber bands accommodates sticks of varying sizes found by the river. The clamp secures the stick sideways; rubber bands secure it vertically. No fixed rod required.

04 / How It Works

FFFinet sets up in three steps with nothing but what’s already in your pocket and what’s already by the river:

01

Twist

Twist the wire frame open from its folded pocket size.

02

Pull

Press and pull out the stainless-steel clamp.

03

Attach

Find a riverside stick, press the clamp, slot it in. The rubber bands and clamp lock it firm.

05 / Design Process

My role

Solo product design project. I handled concept, prototyping, mechanism testing, 3D modeling (Rhino 7), and rendering.

What I did

Prototyped the bendable wire frame and iterated on the spring clamp mechanism, testing grip stability and spring tension with sticks of different diameters. Validated the clamp’s hold under lateral and vertical force. The final form was modeled in Rhino 7 for manufacturing reference.

06 / Outcome

  • Physical prototype built and grip-tested with varying stick sizes
  • 3D model and rendering completed in Rhino 7

07 / Reflection

This project taught me to design around scarcity rather than abundance. The best solution was to remove a component entirely and let the user’s environment complete the design. That principle has stayed with me.