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Xū Shí News · 戌時新聞

TrueFake
News

The same event. Different narratives. Shaped by your presence.

An interactive installation exploring how different news narratives shape our understanding of the same event—and how audiences become part of that process.

2022 · Interactive Installation · Graduation Project

RoleConcept Design · Visual Design · Project Management

A visitor points at a large projected news broadcast in the TrueFake News exhibition space

01Design Question

Who Shapes the Story We See?

The same event can be reported in entirely different ways. What the media chooses to emphasize, downplay, or leave out can shape how we understand the world.

We wanted to explore this influence through a physical experience, where audiences would not only encounter different narratives but also unknowingly participate in changing them.

What if simply walking through a space could change the news you see?

02The Experience

You Move. The News Changes.

Visitors enter a space filled with projected news and the sound of news narration.

An overhead camera positioned above the floor where visitors walk tracks their movements. As they move between different areas, a glitch-like sound interrupts the broadcast, and the projected news switches between positive and negative narratives of the same subject.

There are no buttons to press or choices to make. Simply walking through the space changes the story on screen.

Original project film. Press play to hear the installation audio.
  1. MoveVisitor walks through the installation.
  2. DetectOverhead camera tracks their movement.
  3. GlitchAudio feedback accompanies the interaction.
  4. ReframeThe projected news switches to a contrasting narrative.

An ordinary movement becomes an unexpected influence on the news.

03Two Sides of the Story

Same Subject. Different Stories.

Each news topic was developed into two contrasting narratives—one emphasizing positive aspects and the other focusing on negative ones.

Rather than defining which perspective is right or wrong, the installation invites visitors to notice how framing influences their interpretation of the news.

Positive Framing

[Actual positive news headline — to be added]

[Verified English explanation — to be added]

Negative Framing

[Actual negative news headline — to be added]

[Verified English explanation — to be added]

What changes is not the event itself, but the story we are shown.

04Behind the Design

From an Idea to an Interactive Experience

TrueFake News brought together news storytelling, visual design, spatial interaction, and camera-based motion tracking.

The challenge was to transform an abstract question about media and perception into an experience that visitors could understand through their own actions.

My Role

Concept Development · Visual Design · Project Management

[PLACEHOLDER — Detailed individual contributions to be refined]

Two visitors walking across a gray exhibition floor marked with white footprint shapes
Floor markers in the exhibition space.

Interaction can be a way of asking questions, not just providing answers.

TrueFake News showed me how a simple physical action could make an abstract idea tangible. By connecting everyday movement with changing news narratives, we created an experience that invited audiences to reconsider their relationship with information.

The project shaped my interest in designing interactions that encourage people to discover meaning through their own participation.